![]() ![]() TL DR - it's got some interesting ideas, but I have enough issues with some of the core mechanics that I don't see it dethroning Nioh anytime soon.ġ. I'm always up for another good Souls-like, especially one that genuinely seems to be trying some new things. So, yeah, I think I may end up picking this up at release. Admittedly, this time I did something I hadn't before, which was use an NPC companion to fight that jerk that made the boss way, way easier. I ran through the demo a second time (it resets you to the beginning after winning, but lets you keep your equipment and levels), and beat the whole thing again pretty quickly without dying once, including beating the final boss on my first attempt. But once I learned the games systems a bit better (e.g., I wasn't using magic enough previously because I was little hazy on what the cost of using it actually was), I started tearing through it. It seemed tuned pretty hard at first, especially the final boss, which took me at least two dozen tries to beat. It's an interesting idea, though I think it could stand to be even more visible on-screen, since it's crucial to know where your spirit is at, but is hard to keep track of sometimes in the middle of the frenetic action.īut I think the most surprising thing to me was how much better I got at the game as I played it. Also like Sekiro, it ditches the concept of stamina completely in favor of a "spirit gauge," which depletes as you dodge, block, get hit, or use magic, and recovers or gains as you strike enemies or counter. It's a littler slower and less button-mashy than Nioh, with more emphasis placed on countering, not unlike Sekiro. The core combat, however, feels pretty good. For me this meant that dodging always felt a little desperate with me quickly mashing the button to make it go, and I'd often end up doing it more times that I wanted having it on a dedicated button and only needing a single press would go a long way toward helping me be more deliberate and precise with dodging. I'm also not a big fan of the counter and dodge being mapped to the same button-one press does a counter, a second does a dodge. There were times where I went to attack or drink a healing potion only to have nothing at all happen. There are definitely some kinks to iron out. So I downloaded it on PS5 and gave it a spin. But I'm a big Nioh fan, and the idea of a Nioh-adjacent Team Ninja game that also had producer Masaaki Yamagiwa of Bloodborne fame working on it certainly sparked my interest. Saw the game being played on UPF, hadn't really been aware of it before then. ![]() I was tepid on it for a while, but after a little more play I'm feeling pretty good about it. ![]()
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